Both Roissy and Aunt Haley have written blogs today on text game. The simple fact is, in today's world, texting is the primary means of interpersonal distance communication. Phone calls are rare and mostly unnecessary. E-mails are too cumbersome and inconvenient. Contrarily, texts are short, quick, and direct. As such, the art of text game is to capitalize on the positive qualities of texting while minimizing the losses associated with the limitations of the medium.
As someone who has been texting and IMing girls for years, I've directly experienced the impact of most of the pros and cons of texting. From my experiences, the most important rule of text game is: always have an agenda. The reason for this is that texting is a poor substitute for practically anything else. Given the extremely limited amount of information communicated, texting is a poor way to attempt any serious attraction or comfort building. It is also a very poor medium for conversations of any depth. Instead, it is best used mainly for the following things:
This one is self-explanatory. The purpose of your communication is to invite a girl to a specific event. There are two ways to handle this sort of text. Either you can send a full detail invitation which requires only a confirmation text, or you can send a minimal detail invitation that requires the girl to ask for additional details if she's interested.
The purpose of a frame communication text is to convey some aspect of your personality to a girl. Teasing a girl, ignoring a direct question, referring to a girl in a certain manner, or reframing a question or statement are all examples of dominant attraction-building frame communications.
The purpose of these texts is to establish a brief moment of connection and possibly to determine a girl's present emotional state towards you and/or life. These can be as direct as, "Hi how r u?" or more indirect in the form of a non-needy trial/feeler text.
These texts are used when you wish to find out something. Often the entire exchange is merely a question and an answer. In other cases, this is used as a prelude to a date invitation. The key to a good information gathering text is brevity and clarity. Phrase the question in the simplest unmistakable form possible.
Occasionally there is a change of plan or some intervening circumstance that will require you to inform a girl of something. In these cases, keep it simple and communicate no more than you need to. The point is simply to keep her informed.
Anything else besides those things is mere unnecessary fluff. Tight game requires one to completely eliminate needless fluff. Whenever you send a text, always know exactly what the purpose of the communication is. If there's any doubt about whether you should send a certain text, or why you're sending a certain text, just delete it. The main point of text game is to set up a date in order to spend some quality one-on-one time with a girl. All other aspects of text game are simply a means to that end. The best way to tighten up your text game? Stick to the basics, always have a specific agenda for every single message you send, and don't spend much time or energy texting. Texting should always serve to enhance your life--never to distract you from living it.
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