Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Monday, August 17, 2009

Game Review - The World Ends With You

The World Ends With You, a role-playing game for the Nintendo DS, was released in the US about a year ago. The first time I played through it, not long after its release, I thought that it was a good game--but not especially amazing. Having picked it up again this summer, I am on my second playthrough. Perhaps it's more a reflection of how I have changed in the past year than of the game itself, but this time I have been absolutely awestruck by how brilliant the game is. The sheer scope of content and the quality of it all is quite mind-boggling. The World Ends With You is fun, intellectually stimulating and takes you through quite a compelling narrative.

Though many modern RPGs are heavily based on a medieval fantasy setting with some sort of cookie-cutter tale of good versus evil, The World Ends With You completely breaks free from such clichèd elements. Instead, it is unflinchingly modern in nearly every way conceivable. The entire game takes place in the Shibuya district of Tokyo and many of the in-game locations are modeled after real locations and shops in Shibuya. As you visit new places, encounter various characters, see the way people dress and find out what sort of things are sold in various shops, you catch a glimpse of many aspects of modern Japanese culture. Several of the notable locations are emphasized as characters in the game actually tell you about their real-world significance. The genius of using a real-world location is that it actually piques interest in the location itself and can inspire players to learn more Shibuya itself and contemporary culture in Japan.

Another profound aspect of the game is the modern narrative structure. Rather than a lengthy page of text or an intricate action sequence, the game begins almost immediately with no formal introduction. Much of the narrative is driven forward by use of the erotetic method. The player is continually presented with pieces of seemingly unconnected information and given very little explanantion for any of them up front. The story revolves around Neku Sakuruba, who finds himself waking up in Shibuya with no memory of anything at all. Why is he there? Where is he? Why can he hear people's thoughts? During the course of three weeks, the tale becomes increasingly clearer and yet more convoluted with every new bit of information. The more that you understand the more you realize you don't yet know. As it weaves its intricate tale, the plot integrates many different modern ideologies and touches on numerous philosophical topics. For a person who is philosophically inclined, the morally-ambiguous characters, the ethical dilemmas, the ontological questions of meaning and purpose, the various models of social interaction, the possibilities for transcendence, and the multiple planes of existence all provide copious amounts of intellectual stimulation.

The entire art direction of the game is unmistakably modern, as well. You won't see a single piece of traditional art or hear a single piece of classical music. The soundtrack is written and presented in a way that bears much resemblance to modern radio stations and our 21st-century iPod generation. The tunes are played semi-randomly and do not attach to specific locations, activities or events. There is no battle theme or overworld theme, instead just a playlist for both that may vary from day-to-day much like radio stations change their rotation of songs from week to week or like individuals who listen to different sorts of music on different days, based on their current mood. Likewise, many of the clothing and fashion designs are modern, youthful and trendy rather than classic and conservative. In fact, fashion trends actually are used as a game mechanic and as a player, you will benefit from following trends, setting new trends and avoiding unfashionable items; the pins used in battle are directly impacted by local trends. In addition to the fashion items and the contemporary soundtrack, there is a lot of urban art and contemporary abstract design used in the game. One mysterious fictional popular artist in the game actually plays a central role in the story, and several of his works are featured prominently.

However, setting and trappings are hardly the most important part of a game. Gameplay is one of the most important and compelling aspects of a great game. The World Ends With You utilizes a lot of various elements. Though the plot progresses in a linear fashion, beyond the plot, the way you play is very freeform. The battle system is intricate and exceedingly complex. Though it is fairly simple to learn the basics of battle, there are so many elements that even masters of the game will find themselves challenged to fully utilize every feature. Since battles occur on two screens, with two different independently controlled characters whose attacks, moves and stats are customizable, just controlling both characters requires a lot of work. Given that scores are given based on speed, consistency of damage and achieving special conditions, there is a certain amount of pressure to fight as fast, powerfully and efficiently as possible. Throw in fusion attacks, partner synchronicity, the power puck and dodging enemy attacks, and players are presented with an overwhelming amount of information. Though some people view such complexity as a negative thing, I think that having such a complicated battle system is one of the best features of the game. With most games, simply by playing enough you will soon find that you've virtually mastered the art of battle and can fight maximally well most of the time. With this game, since there are so many elements intertwined and since scoring well in battles requires well-customized characters, the ability to simultaneously process several thread of information and split-second reflexes to execute and dodge attacks, there is always room for improvement. But, rather than forcing you to master the complicated battle system, The World Ends With You allows you to completely choose your own ideal level of challenge. Apart from a few required battles, most battles are self-instigated and completely optional. You can choose when to fight, where to fight, which enemies to fight, and how difficult your battles should be. If you're having too much trouble processing so much information, play the game on Easy and you'll never find yourself in much danger. If fighting skillfully comes easily to you, then crank the difficulty up to Ultimate and you'll be forced to bring your best to every battle.

This existential, flexible way of playing extends beyond the battle system. With nearly everything you can choose to capitalize on it or ignore it completely. You can choose how much or how little to shop. Fashion trends can be followed or ignored. Collecting and mastering various battle pins can be done as much or as little as desired. If there are some pins that you really love, you can stay with them for as long as you like. Alternately, you can constantly acquire and fight with new pins. There are enough that you will never run out of new pins to try. You can rush through the story or take it at a leisurely pace and try to acquire everything you can at each location. Eating various foods and trying to find the best stat-boosting foods is a lot of fun, but you could also choose to ignore cuisine and not worry about powering up your character's attributes. Likewise, even once you've beat the game, there is countless more to do, find and collect. There are plenty of extra boss fights, new foods, sources of backstory information and battle pins to go back and acquire, if you want.

In summary, The World Ends With You is a fresh, unique, and groundbreakingly modern role-playing game. The gameplay is fun, complex and endlessly challenging. Utilizing a potent narrative method, the story is creative, compelling and thought-provoking as it continually raises questions in your mind and touches on deeper philosophical and social issues. Additionally, the ability to customize your characters and choose how you want to experience the game makes it more flexible and adaptable than most role-playing games. One thing that I found surprising is the replayability of the game. With most games I play through once and then don't touch it much again. However, with The World Ends With You, I have found that the second playthrough is even richer and better than the first ever was. Quite simply, it is a creative and thoroughly enjoyable masterpiece. It is a work of art!

Friday, June 26, 2009

Music Review: Black Clouds & Silver Linings

For the past month, I've been counting down the days to the release of Dream Theater's 10th studio album, Black Clouds & Silver Linings. This Tuesday the CD was released and I have been listening to it nonstop for the past few days. As Dream Theater is my favorite band, I have very high expectations for their music. Despite my high expectations, this album does not disappoint in any way. The album has six tracks ranging from Wither (5:25) to The Count of Tuscany (19:16). As someone who loves long, well-written tracks, I am quite delighted to have 4 tracks longer than 12 minutes.

A Nightmare To Remember
The album begins with a peal of thunder and the distant sound of haunting piano melodies. Soon the whole band comes in with a slow and epic opening and then breaks the music down for a more progressive groove. The lyrics tell a very emotion-filled story of agony and pain. After a while, the dark and heavy mood of the music lightens significantly as James Labrie recounts the man's experience. One part of the song has some very beautiful layered vocal harmonies--some of the most memorable that I have heard in any of Dream Theater's work. All the transitions are seamless and smooth, the story builds very well, there is lots of musical variety from section to section and there is exceptional use of the various melodic themes and motifs. One section even uses a blastbeat, which is quite unexpected given Portnoy's usual drumming style.

A Rite of Passage
As the album's single, I listened to this track a lot before the album was released. Singles are often hit-or-miss and so I wasn't sure what Rite of Passage would sound like in the context of the album. Having listened to the entire album quite a number of times, I am quite happy with how this fits in the rest of the album. This track has a very deliberate pace and excellent use of stereo sound placement. Both John Petrucci and Jordan Rudess pull out all the stops on their respective solos. Petrucci uses the entire range of the guitar and lays down some insanely complicated note flurries. Rudess has fun experimenting with different sounds and uses a really unusually tasty patch for the final part of his solo.

Wither
This track feels like the most unique track on the album. In some ways, the music and lyrics both remind me of a couple tracks on Falling Into Infinity. Wither is definitely one of the most pop-rock flavored songs they have written in quite a while. And yet, rather than sounding generic and ordinary, the execution is actually quite incredible! The mixing definitely brings the bass and keys to the front of the mix and lets the guitar sit in the background a bit more than some of the other tracks. John and Mike sing a few notes of really tasty vocal harmonies during the chorus, which is one of my favorite things about the song. While the song starts with a very mellow and minimalistic sound, it builds and adds some amazing layers, climaxing with a short, yet powerful, guitar solo. The string parts add more depth and power to the song as it grows in intensity. James Labrie really shines with his expressive singing, which clearly stands out throughout the entire song. Despite being a very short track compared to the rest, I have to say that Wither is definitely one of the strongest selections of the album.

The Shattered Fortress
Beginning with a driving rhythm guitar line, The Shattered Fortress shifts the album into high-gear and delivers a powerful and rocking track from start to finish. It concludes the Twelve-Step suite that Mike Portnoy has been writing for the last 7 years, which follows the story of his rehabilitation from acoholism. This album and the last four each have one track with 2-3 movements of the suite. Both musically and lyrically, this track concludes the suite with style, heart-felt emotion and incredible musical composition. As the final track, The Shattered Fortress recapitulates and exands on parts from each of the previous tracks, including both musical and lyrical references to The Glass Prison, This Dying Soul, The Root of All Evil and Repentance. With nearly all of the references, The Shattered Fortress changes the melodies and lyrics in such a ways that new meaning is added and even the melodies are modified slightly to give things a new feel. The resulting conglomeration is something that simultaneously feels new and familiar. A brilliant conlusion to a heavy and powerful suite.

The Best of Times
Beginning with a very mellow piano part and featuring Jerry Goodman on the violin, this track is really pretty and has an overall happy feel to it. This song was written by Mike Portnoy in memory of his father, who died at the beginning of this year. This song is melodically driven and the melody switches between the guitar and the keyboard, resulting in a very nice blend of sounds. Jordan's string parts are very written and performed, and I really enjoying hearing such a different sort of sound compared to his usual keyboard parts. The guitar solo near the end of the track is more slow and expressive than most of Petrucci's solos, although he certainly is unafraid to show off his virtuosity with some classical-inspired licks and some impressive sweep arpeggios and flawless trills.

The Count of Tuscany
Weighing in at 19:16, this track is quite a progressive masterpiece. There are a wide range of different sections ranging in sound from mellow guitar arpeggios to complicated progressive riffs. Some parts of the songs are driving and powerful, while others are more expansive and deliberate. On the progressive side, Mike Portnoy lays down some complicated grooves over odd time signatures. John Myung has the opportunity to show off his bass skills with a tricky melodic bass groove in the middle of the song. One section of the piece is very spacious and open, creating a nice period of rest and beauty with some lovely sustained notes on the guitar. The lyrics tell a story of an experience John had, and as such it is very interesting to see how the story progresses and ends. The music follows the lyrics closely in the mood they convey and the emotions they express. The energy builds up somewhat as the song finishes, but doesn't reach for a high level of intensity, and the album ends with peaceful outdoor nature sounds.

Summary
Taking into account all factors, Black Clouds & Silver Linings is an incredible album. It is brimming full of creativity, with a emphasis on emotion-filled lyrics and compelling storytelling. Though some bands sound very similar from album to album, Dream Theater has crafted a unique sound with Black Clouds & Silver Linings, with music and lyrics that are quite distinct from any of their previous albums and yet are creative and fresh in their own way. Starting out very dark and heavy, this album definitely takes the listener on a musical journey, eventually ending with a happier mood and a very peaceful album outro. During the course of the six tracks, each member of the band has a chance to shine and display their own individual creativity and musical virtuosity. The production is absolutely flawless, as there is never the slightest faux-pas or section where an instrument is too buried in the mix. Each track has it's own defining moments and all of long tracks bring such an energy that they never feel tedious or repetitious. As a whole, Black Clouds & Silver Linings is a musical delight from beginning to end. I am thoroughly satisfied and look forward to enjoying such amazing music for years to come.